The Saved Games service gives you a convenient way to saveyour players' game progression to Google's servers. Your game can retrieve thesaved game data to allow returning players to continue a game at their lastsave point from any device.
The Saved Games service makes it possible to synchronize a player's game dataacross multiple devices. For example, if you have a game thatruns on Android, you can use the Saved Games service toallow a player to start a game on their Android phone, and thencontinue playing on a tablet without losing any of their progress. This servicecan also be used to ensure that a player's game playcontinues from where it left off even if their device is lost, destroyed, ortraded in for a newer model.
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To learn how to implement saved games for your platform, seeClient implementations.
Saved Games basics
A saved game consists of two parts:
- An unstructured binary blob - this data can represent whatever you choose,and your game is responsible for parsing and writing to it.
- Structured metadata - additional propertiesassociated with the binary data that allow Google Play games services to visuallypresent Saved Games in the default Saved Games list user interface (UI), and topresent useful information in theGoogle Play Games app (for example, last updated timestamp).
A game can write an arbitrary number of Saved Games for a single player,subject to user quota, so there is no hard requirement to restrictplayers to a single save file.
The Saved Games service provides a visual user experience in addition topersistence features. You are strongly encouraged to associate representativeimages with corresponding save files. If you are using the default Saved Gameslist user interface (UI) provides by the Play Games SDK in your game, the UIwill display these cover images. The cover images may also appear in theGoogle Play Games app.
You can provide a short text description of the content of a particular savedgame. This description is directly displayed to players and should summarizethe state that the saved game represents; for example, “Fighting the Goblinsin the Dark Woods”.
Developers are not charged for any saved game data that’s stored in the cloud.Instead, this data is counted against the player’s Google Drive quota - younever have to worry about it. The only quota that game developers need to careabout is their Google Drive API quota.
All Saved Games are stored in your players' Google Drive Application DataFolder. This folder can only be read and written by your game - it cannot beviewed or modified by other developers’ games, so there is additional protectionagainst data corruption. In addition, Saved Games are insulated from directtampering by players so they cannot modify individual Saved Games.
Your game can still read and write to a saved game when the player's device isoffline, but will not be able to sync with Google Play games services untilnetwork connectivity is established. Once reconnected, Google Play games servicesasynchronously updates the saved game data on Google's servers.
When using the Saved Games service, your game may encounter conflicts whenattempting to save data. These conflicts can occur when a user is running morethan one instance of your application on different devices or computers. Yourapplication must be able to resolve these conflicts in a way that provides thebest user experience.
Typically, data conflicts occur when an instance of your application is unableto reach the Saved Games service while attempting to load data or save it. Ingeneral, the best way to avoid data conflicts is to always load the latest datafrom the service when your application starts up or resumes, and save data tothe service with reasonable frequency. However, it is not always possible toavoid data conflicts. Your application should make every effort to handleconflicts such that your users' data is preserved and that they have a goodexperience.
Google Play games services currently enforce size limits on binary data and coverimage sizes of 3 MB and 800 KB respectively.
Saved game metadata
The structured metadata for a saved game contains these these properties:
|ID||A unique string generated by Google Play games services for this saved game. Use this ID to refer to the saved game in your game clients.|
|Name||A developer-supplied short name for the saved game, for example 'Save slot 1' or 'PlayerName_Save1'. This is not shown to players.|
|Description||A developer-supplied description of the saved game.|
|Last modified||Timestamp in milliseconds generated by Google Play games services for when the saved game was last updated.|
|Played time||A developer-supplied time (in milliseconds) to display on the saved game. This value should represent how long the player has played the corresponding save game. For example, a played time value of 3600000 will be displayed by Google Play games services as '1 hr'.|
|Cover image||This is an optional, developer-supplied property that contains information about the cover image.|
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To learn how to implement Saved Games for your platform, see the following resources: